Animals
Animals play an important role in this game. In order to earn $FRUIT tokens, it’s necessary to hire animals and command them to pick up fruits.
Animals drop chance
Each animal is an NFT with a level and a Strength, which means the limitation of equipment for the animal to bear. A level 1 animal will be able to carry one piece of the equipment; a level 2 animal will be able to carry two pieces of equipment, etc.
1
1
can carry one piece of equipment
44%
2
2
can carry two pieces of equipment
35%
3
3
can carry three pieces of equipment
15%
4
4
can carry four pieces of equipment
5%
5
5
can carry five pieces of equipment
1%
If you want to get an animal away, you can sell it on the Marketplace or send it as a gift to someone.
Contract
Besides strength, every animal has 3 health states: Healthy, Starving and Dying. Hiring the animals, keeping them healthy and energetic to pick up fruits for you.
Every new minted animal will keep in a healthy state for one day. They can team up a convoy and also can be separately hired for 7, 15 or 30 days by the contract function.
Animals with contracts are always in a healthy state. While the contract period finishes, the animal will become in a starving state. Furthermore, the animal will be converted to a state of dying, once he has been starving for 7 continuous days.
Healing
If your animals are starving too long, they will become in a dying state. And, the dying animals cannot be added to any convoy. To reactivate, heals them.
It's worth noting that healing every one animal costs US$20 worth of FRUIT tokens. It’s easy to prevent the animals from dying. Just remember to contract in time.
In order to save gas fee, the player can heal every dying animal separately or heal chosen dying animals together by the function of group healing. Presently, the function is only for the purpose of saving gas fee. In the future, healing all of the dying animals at once will have a discount.
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