> For the complete documentation index, see [llms.txt](https://cryptofruits.gitbook.io/whitepaper-of-cryptofruits/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cryptofruits.gitbook.io/whitepaper-of-cryptofruits/general/animals.md).

# Animals

&#x20;    Animals play an important role in this game. In order to earn $FRUIT tokens, it’s necessary to hire animals and command them to pick up fruits.

#### Animals drop chance

&#x20;    Each animal is an NFT with a level and a **Strength**, which means the limitation of equipment for the animal to bear. A level 1 animal will be able to carry one piece of the equipment; a level 2 animal will be able to carry two pieces of equipment, etc.

<table><thead><tr><th width="101" align="center">Animal level</th><th width="101" align="center">Strength</th><th width="310">meanings</th><th width="91" align="center">drop chance</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">1</td><td>can carry one piece of equipment</td><td align="center">44%</td></tr><tr><td align="center">2</td><td align="center">2</td><td>can carry two pieces of equipment</td><td align="center">35%</td></tr><tr><td align="center">3</td><td align="center">3</td><td>can carry three pieces of equipment</td><td align="center">15%</td></tr><tr><td align="center">4</td><td align="center">4</td><td>can carry four pieces of equipment</td><td align="center">5%</td></tr><tr><td align="center">5</td><td align="center">5</td><td>can carry five pieces of equipment</td><td align="center">1%</td></tr></tbody></table>

{% hint style="info" %}
If you want to get an animal away, you can sell it on the Marketplace or send it as a gift to someone.
{% endhint %}

## Contract

&#x20;    Besides strength, every animal has 3 health states: **Healthy**, **Starving** and **Dying**.\
Hiring the animals, keeping them healthy and energetic to pick up fruits for you.

&#x20;   Every new minted animal will keep in a healthy state for one day. They can team up a convoy and also can be separately hired for 7, 15 or 30 days by the contract function.

Animals with contracts are always in a healthy state.  While the contract period finishes, the animal will become in a starving state. Furthermore, the animal will be converted to a state of dying, once he has been starving for 7 continuous days.

## Healing

&#x20;    If your animals are starving too long, they will become in a dying state. And, the dying animals cannot be added to any convoy. To reactivate, heals them.&#x20;

&#x20;     It's worth noting that <mark style="color:blue;">healing every one animal costs US$20 worth of FRUIT tokens</mark>. It’s easy to prevent the animals from dying. Just remember to contract in time.

&#x20;    In order to save gas fee, the player can heal every dying animal separately or heal chosen dying animals together by the function of **group healing**. Presently, the function is only for the purpose of saving gas fee. In the future, healing all of the dying animals at once will have a discount.
